Open WithinAmnesia opened 6 months ago
Not sure about this, sorry!
Big Update: https://github.com/WithinAmnesia/ARPG/discussions/16#discussioncomment-8550111 + https://github.com/WithinAmnesia/ARPG/blob/ARPG-Infinite-Worlds/DevLogLogan%20RPG%20Inventory.zip + https://github.com/Zylann/voxelgame/issues/103 What are your thoughts and suggestions? All feedback is welcome.
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.
How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.