shayanaqvi / top-down-open-world

A top-down 2D open world thing made in Godot, mainly to demo a camera system similar to that of the original Legend of Zelda.
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Can this work for Godot 4+ games with multiplayer and open world chunks? #1

Open WithinAmnesia opened 6 months ago

WithinAmnesia commented 6 months ago

Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15

I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.

How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.

shayanaqvi commented 6 months ago

Not sure about this, sorry!

WithinAmnesia commented 5 months ago

Big Update: https://github.com/WithinAmnesia/ARPG/discussions/16#discussioncomment-8550111 + https://github.com/WithinAmnesia/ARPG/blob/ARPG-Infinite-Worlds/DevLogLogan%20RPG%20Inventory.zip + https://github.com/Zylann/voxelgame/issues/103 What are your thoughts and suggestions? All feedback is welcome.