shaygman / MCC_sandbox_modDev

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"[BIS_fnc_activateAddons] The function can be activated only during the mission init." #60

Open Drift91 opened 5 years ago

Drift91 commented 5 years ago

Environment: Editor Preview MP, Dedicated MP, Hosted MP Mods used and in which order: @cba;@mcc Mission template used: testing_missionInitLag.Tanoa.zip

Bug description: MCC interferes with module initialization and loading screens and also throws error at mission start [BIS_fnc_activateAddons] The function can be activated only during the mission init.

Steps to reproduce the error:

Open mission above in 3den. Preview in multiplayer. HEMMETs explode before modules can remove the buildings. The game loads and then an additional loading screen appears. Second loading screen ends and error appears at bottom of screen.

RPT: https://pastebin.com/aFDyY0nE screenshot of error: https://i.imgur.com/zffkZts.jpg

Drift91 commented 5 years ago

Just edited my original post to include more known environments and remove the "example:" part that I could have sworn I'd already removed from the list of mods.

ComBatVision commented 4 years ago

I have the same issue.

Furthermore - when mission started before it is fully initialized on map (before you push Next), vehicles will collide with hidden buildings and time multiplier will not work.

shaygman commented 4 years ago

The function is in pre-init. No idea why this behavior consist on preview