Open Rushyo opened 5 years ago
I can reproduce this.
The issue appears to be the ConflictTheater
class implementations.
The control points are store as class attributes (apposed to instance attributes), so they will be remembered even when a new instance of say PersianGulfTheater
is made after File > Restart Campain
.
I was able to get the right/expected behaviour by making the ControlPoints instance attributes.
Reproduced and fixed in my dev branch.
Another related issue is that "strike targets' (namely 'ground objects') were not cleared either. Also fixed in my dev branch.
In the meantime, you can also fall back to the old way of restarting the game, that consist of deleting the save file : C:/Users/
@Khopa are you able to merge into develop
and master
? I think I gave you maintainer access, meaning that you should be able to make releases as well.
Yes i think i should be able to do this it when needed.
But the version on my branch is not stable yet, moreover I and @wrycu have some pending changes on our branches as well, so personally, i am not planning to make a release immediately.
Clicking 'restart campaign' doesn't seem to clear the OPFOR assets at locations, so restarted campaigns are always harder than the first one and get harder the more you do it.
Workaround is to delete the campaign files and restart the application.
Issue is present in 1.5 RC1