shearer12345 / gamesProgramming

module material for games Programming
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Support the set of features, by having lecture content and examples on each (similar to those example for Graphics) #16

Open shearer12345 opened 9 years ago

Jekks commented 9 years ago

It depends on the student. Personally, the covering of general concepts was more informative as there were a wide range of engines and frameworks being used by students - so providing examples particularly for one framework would potentially be useless for others.

Examples for Unreal Engine 4 (or tutorials) would not go amiss, as most content online steered users away from programming to use Blueprints and UMG.

Monogame would potentially need examples on several of the smaller actions within the engine - such as the utilising the pipeline, loading of content, handling of different classes, instancing, and creating game states.

OpenGL could do with explanations on how to use your previous graphics engine (made in the Graphics module) to convert it to a format that accepts game logic. MakingGamesWithBen would be good reference material.