Importing .C2M files works but exporting them does not save the Material / Shader data witnessed in Blender. Is there a certain process in order for the export to save that data?
Trying to export as an FBX File from Blender to Unity.
None of the Blender texture saving processes (External Data Unpacking, Batch Mode set to Copy, Better FBX Export, Textures in the project before FBX export) is saving the material files.
Importing .C2M files works but exporting them does not save the Material / Shader data witnessed in Blender. Is there a certain process in order for the export to save that data?
Trying to export as an FBX File from Blender to Unity.
None of the Blender texture saving processes (External Data Unpacking, Batch Mode set to Copy, Better FBX Export, Textures in the project before FBX export) is saving the material files.
Any help would be appreciated!