Open andrewdavidmackenzie opened 3 years ago
I've tried using all the usual instructionsn to enable mac os that work on other apps, it builds and tries to start but you get the "platform not supported" window shown.
did you add the macOS
for the codegen at build.rs
?
Here for example you could configure the dart-bindgen
so you could add more platforms:
https://github.com/shekohex/flutterust/blob/41ae6da2461180f4e3123ed79d7f714825dcdb8a/native/adder-ffi/build.rs#L13-L17
on macOS
you should just build using cargo build
and it should generate .dylib
file in the traget/debug
.
but I guess better add the config in the Makefile.toml
.
Feel free to open a PR!
I don't think I know enough about how all this works to do either of the options you mention, but I will keep looking into it...
something like:
let config = DynamicLibraryConfig {
ios: DynamicLibraryCreationMode::Executable.into(),
android: DynamicLibraryCreationMode::open("libadder_ffi.so").into(),
macos: DynamicLibraryCreationMode::open("libadder_ffi.dylib").into(),
..Default::default()
};
and modifying native/adder_ffi/Cargo.toml
(manually to get it working first time) to:
[lib]
name = "adder_ffi"
crate-type = ["dylib"]
Maybe? (not working so far)
I also tried using the existing staticlib produced, with a reference to libadder_ffi.a
in config, but no dice either.
Also tried:
[lib]
name = "adder_ffi"
crate-type = ["cdylib"]
I tried making the same Cargo.toml and build.rs modifications for scrap_ffi, then the error message change to:
even though the .dylib file is in target/debug..
So, enough trying in the dark for now - I may come back to this later.
You are close now, just instead of using libscrap_ffi.dylib
use the full path relative to the dart executable i.e ../trarget/debug/libsceap_ffi.dylib
.
Unfortunately I don't own mac device right now (getting one soon), but once my hands on one I will try to add that.
Unless you figured it out before me 😉
:-(
Maybe if you can get one of the "desktops" supported by Flutter working, then I can copy and modify? https://flutter.dev/desktop
I alse meet the same problem
Compiling adder-ffi v0.1.0 (/Users/admin/flutterust/native/adder-ffi)
error: failed to run custom build command for adder-ffi v0.1.0 (/Users/admin/flutterust/native/adder-ffi)
Caused by:
process didn't exit successfully: /Users/admin/flutterust/target/debug/build/adder-ffi-b63e74a431e464b0/build-script-build
(signal: 6, SIGABRT: process abort signal)
--- stderr
dyld: Library not loaded: @rpath/libclang.dylib
Referenced from: /Users/admin/flutterust/target/debug/build/adder-ffi-b63e74a431e464b0/build-script-build
Reason: image not found
[cargo-make][1] ERROR - Error while executing command, exit code: 101
[cargo-make][1] WARN - Build Failed.
[cargo-make] ERROR - Error while executing command, exit code: 1
[cargo-make] WARN - Build Failed.
Hey @fbenpao, you need LLVM.
see https://github.com/shekohex/flutterust#macos
install it: brew install llvm
I get dyld: Library not loaded: @rpath/libclang.dylib
and I have LLVM installed.
m1 chip mac mini: dyld: Library not loaded: @rpath/libclang.dylib I have LLVM installed.
dart_bindgen
and/or it's usage in build.rs is the culprit for the dyld: Library not loaded: @rpath/libclang.dylib
error.
now that flutter supports Mac OS, it would be great to include instructions for macos in the readme.