Closed mrkwnzl closed 3 years ago
Well drat, I guess I'll have to put the auto-detection behind a setting configuration after all.
@mrkwnzl Thanks for the speedy and detailed bug report. I added another method of touchpad detection which was verified to work on my MacBook, and also added a "Default Mouse" setting in case it still causes issues. See version 1.6.3.
Please update me on whether or not this new version works for you!
Hey! Sorry for the late response, my work was hectic last week. I can confirm that 1.6.5 works great. The auto detection fails occasionally, but not in a way that would disrupt the game too much. But the default mouse and touchpad modes work flawlessly. Thanks!
Using macOS, the automatic detection of TouchPads breaks the default mode. I cannot simply zoom like I would in default Foundry because it also pans the canvas slightly and erratically switches between both modes. I attached a video where I simply tried to zoom out using the TouchPad in default mode. A Magic Mouse works slightly better, but has the same issue.
I’m not sure what the use case for that auto detection is, but on a mac, a setting to make that optional would be needed because otherwise the default mode is unusable.
Setup:
OS: macOS 14.1.1 Browser: Chrome Foundry: v0.8.8 Zoom/Pan Options: 1.6.2
https://user-images.githubusercontent.com/40534855/124613088-2c411480-de73-11eb-901d-f2c13d4d6c7a.mov