Closed apoapostolov closed 2 years ago
Yeah, that sounds like a good idea. Though, instead of a new context command, I'll make it happen when Shift+Clicking the existing one. It already opens up a dialog but it only allows renaming the effect at the moment.
That works too, I'm only afraid that people aren't used to keybindings on context menus and most people will never find it.
On Fri, 17 Jun 2022, 19:10 itamarcu - shemetz, @.***> wrote:
Yeah, that sounds like a good idea. Though, instead of a new context command, I'll make it happen when Shift+Clicking the existing one. It already opens up a dialog but it only allows renaming the effect at the moment.
— Reply to this email directly, view it on GitHub https://github.com/itamarcu/pf2e-extempore-effects/issues/1#issuecomment-1159027383, or unsubscribe https://github.com/notifications/unsubscribe-auth/AA7FAZFO77GSXI23AF3RCS3VPSPPLANCNFSM5ZCVTCWA . You are receiving this because you authored the thread.Message ID: @.***>
I decided to change this behavior (in v1.1.0) so that holding Shift will simply open the sheet for editing after it's applied. This is simpler and more generic, allowing the user to edit any aspect of the effect. Only two problems remain:
For discoverability, I could take some more steps but they might annoy users: a. Show a UI notification when a user applies an effect, saying that the effect was applied but also that they can hold Shift next time to edit it. Maybe will no longer show after you use it with Shift once. b. Add a settings menu option to change the default behavior (do or do not open sheet after applying) c. Add an extra content option - I don't like this, because there's already a LOT of context menu options and I don't want to contribute to the problem:
If you got another idea or a preference within those, let me know!
Another option, btw, is make that sheet open by default and have Shift prevent it from opening!
First let me thank you for this extremely useful mod, it helps a lot with cases where remembering custom spells and effects can be hard, and making a basic effect from a post is so much easier.
I have a small request to make, that will help with custom durations needed on some posts that lack a duration. New command next to the existing one "Extempore Effects for..." causes a dialog to show where the GM can set duration in rounds, minutes, hours, days. This is useful for rare cases where the effect will need a custom duration and it can only be changed if you edit the effect once generated.