Currently, the TAS uses the InteractMove step to climb structures, which mashes A while moving to a location. This is error-prone since it may cause unintentional jumps, putting the TAS out of sync.
Figure out a more robust way to scale cliff and cross platforms.
Currently, the TAS uses the InteractMove step to climb structures, which mashes A while moving to a location. This is error-prone since it may cause unintentional jumps, putting the TAS out of sync.
Figure out a more robust way to scale cliff and cross platforms.