[ ] look into hit accumulators in the MultiHitHandler (even for single hits) - may be able to track hits, and find a good value to subtract for estimating hit timings extraction
[ ] create a block-handler class that combat_manager can use
[ ] use a list of block timings for handling single and multihit moves
[ ] create initial block timings store for enemy block timings by guid and ability name
guid
and ability name