Open orkaboy opened 11 months ago
From my initial research - all enemy game objects are scattered in ECS, making them a massive task to retrieve.
I can find their position values at runtime manually, but theres no reliable way i've found to get the data for a list of enemies on a screen. This may require someone with much more unity ECS RE knowledge than I have to figure out.
That's unfortunate. We'll have to run it slightly blind for the time being then.
Needed so we can intentionally seek out mandatory enemy groups in a reliable and efficient way (and also for getting Graplou targets later down the line).
We'll need the positions of enemies on the map, and a way to filter out the relevant enemies if that array contain other things too.