Open shenef opened 11 months ago
There is code in place to make the actual selection from a prioritized list, so we can get fancy and have separate lists for each character, or even generate them on the fly depending on the situation. The only restriction would be that every stat we want to reason about (Seraï current max mp above for example) would have to be exposed from memory.
as far as concrete decisions, i think serai to 14mp for double disorient might be a staple, but each character fulfills a role mostly - would be worth calculating attacks during a run one day and making them more beneficial This can probably be optimized on the fly down the road, as once the combat system is better the decisions should be more concrete.