Refactors combat controller to be more modularized
Extracts First/Second controllers
Implements LiveManaTutorialController
Implements boost stage + controls
Moves to Mash Block for all abilities
This implements boosting in a simple way - if there's a preferred way feel free to comment.
This should also allow the TAS to pass the first Live Mana Tutorial.
We need to make a decision on if we want to fully boost every attack or wait until we implement real appraisals, as this doesn't handle the rest of the fights in elder mist.
This implements boosting in a simple way - if there's a preferred way feel free to comment.
This should also allow the TAS to pass the first Live Mana Tutorial.
We need to make a decision on if we want to fully boost every attack or wait until we implement real appraisals, as this doesn't handle the rest of the fights in elder mist.
For handling those fights, we can likely use the same controller, but check zone or enemy in https://github.com/shenef/SoS-TAS/pull/146/files#diff-60d3703296529a511733b938fe14ab7d7c8370c5076b2ee3c9efed9683a7d591R69-R78