Open orkaboy opened 11 months ago
interesting - i'm using the onDialogClose pointer (if its not 0x0) do you have any specific place its not working. it does flash on an off alot and seemed pretty specific.
I remember pretty explicitly ignoring the flag for the placing of crystals in Wizard Lab, next to the save point there. Not sure if that was this bug or if those work differently.
The place I saw it that caused the issue was the tutorial skip dialogs with Erlina and Brugaves, right before the final trials.
excellent, i'll see if theres a place we can hook up to there as well and use an or
on the check
i ran the tas today and had no trouble with the tutorial skips
Yeah, this one is not very consistent.
I’ll keep an eye out then. If i can replicate ill dig deeper into it
Saw this again when trying to interact with the sandwich ingredients in Haunted Mansion.
NewDialogManager.dialog_open
doesn't always seem to trigger. I'm using it inSeqSelectOption
, and I've seen it fail to detect a dialog opening on some runs. Restarting the game solves the issue, so there might be a bad/unreliable pointer path involved.