It would be neat if we could detect that we've entered combat or the level up sequence "globally" - ie in the scope of the Sequencer. This way we could avoid desynching and having to explicitly declare when we are expecting combat like we do now.
There are a bunch of caveats and potential issues:
How to handle Cutscene->Combat->Cutscene sequences?
How to handle recovery path sequences? Will these need to move to SeqMove instead?
It would be neat if we could detect that we've entered combat or the level up sequence "globally" - ie in the scope of the Sequencer. This way we could avoid desynching and having to explicitly declare when we are expecting combat like we do now.
There are a bunch of caveats and potential issues:
SeqMove
instead?