[ ] Conserve resources in the first phase of the fight (you can't damage the boss). Just gather live mana.
[ ] In the middle of the fight (Encounter still active), there is a cutscene (dialog + a skippable movie clip).
[ ] After the cutscene, the fight starts.
[ ] The Dweller has three parts, but they all count as the same entity in terms of locks and guid. They have separate HP (and the arms remain in the fight at 0 hp when they are taken out).
[ ] The order of the enemies in the list are [arm, arm, boss]. Maybe that can be used for precise targeting.
[ ] The main boss can be hurt, but heavy damage can only be dealt once both arms are down.
[ ] Similar to the Botanical Horror fight, the vulnerable boss will wait for a number of turns and then heal the arms. During this time, we should unleash everything in terms of resource usage, including 1-2 disorients from Seraï.
[ ] Since it counts as a Fleshmancer minion, having Seraï/Garl use live mana and spells is mostly a waste of time.
This fight needs some special considerations: