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shenef
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SoS-TAS
Sea of Stars TAS
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Fixed crash due to actor not being assigned to SoSConsideration
#90
orkaboy
closed
1 year ago
0
Better movement done detection
#89
orkaboy
opened
1 year ago
0
safely access character select to avoid crash
#88
Eein
closed
1 year ago
0
todo cleanup
#87
shenef
closed
1 year ago
0
use actual protagonist names
#86
shenef
closed
1 year ago
0
better class name, add add_tooltip method
#85
shenef
closed
1 year ago
0
Type hint
#84
orkaboy
closed
1 year ago
0
Added Boat movement Seq node
#83
orkaboy
closed
1 year ago
0
Add Character Max Stats to battle menu
#82
Eein
closed
1 year ago
1
character selection fix
#81
Eein
closed
1 year ago
0
Add Cheat Menu
#80
Eein
closed
1 year ago
2
Character Selected on Character select screen broken after merge
#79
Eein
closed
1 year ago
0
Cliff climbing
#78
orkaboy
closed
1 year ago
0
Fixed "GARL" mapping to the Valere define.
#77
orkaboy
closed
1 year ago
0
Moved imports to use "memory" instead of "memory.player_party_manager, memory.title_manager", etc.
#76
orkaboy
closed
1 year ago
0
Appraisal Specific Target Selection
#75
Eein
opened
1 year ago
1
[pre-commit.ci] pre-commit autoupdate
#74
pre-commit-ci[bot]
closed
1 year ago
0
Basic attack timing
#73
Eein
closed
1 year ago
0
bug fixes
#72
Eein
closed
1 year ago
0
Enemy name data updates
#71
shenef
closed
1 year ago
0
Connect virtual controller only when needed
#70
shenef
opened
1 year ago
0
adds character select to title sequence manager
#69
Eein
closed
1 year ago
3
determine selected character on title sequence
#68
Eein
closed
1 year ago
0
try/except on player panels list when pointers dont exist
#67
Eein
closed
1 year ago
0
try/except player panels list as pointer may not be loaded when encounter starts
#66
Eein
closed
1 year ago
0
add additional attributes to enemy
#65
Eein
closed
1 year ago
0
adds enemy name lookups and helpers for battle menu + stats
#64
Eein
closed
1 year ago
1
add missing consideration method
#63
Eein
closed
1 year ago
0
adds quaternion type+code and boat max speed
#62
Eein
closed
1 year ago
4
Add EnemyName class and battle ui updates for easy additions
#61
Eein
closed
1 year ago
0
Add boat max speed to boat_manager
#60
Eein
closed
1 year ago
0
Update Quaternion to try and extract all values
#59
Eein
closed
1 year ago
0
missing function should be added to the bare `Consideration` class, even if just as a stub
#58
Eein
closed
1 year ago
0
UI collapsible headers
#57
shenef
closed
1 year ago
0
Bugfixes and Additions
#56
Eein
closed
1 year ago
0
Routing (fixes and improvements)
#55
orkaboy
closed
1 year ago
0
Bug: Player MP value is not always correct
#54
Eein
closed
1 year ago
0
[pre-commit.ci] pre-commit autoupdate
#53
pre-commit-ci[bot]
closed
1 year ago
0
Minor text changes
#52
shenef
closed
1 year ago
1
Memory: Finding position/rotation/speed of the Vespertine
#51
orkaboy
closed
1 year ago
0
Memory: Finding position on ledges
#50
orkaboy
closed
1 year ago
0
Memory: Fetching current main character
#49
orkaboy
closed
1 year ago
1
Movement speed
#48
shenef
opened
1 year ago
0
Main game memory updates
#47
Eein
closed
1 year ago
0
[pre-commit.ci] pre-commit autoupdate
#46
pre-commit-ci[bot]
closed
1 year ago
0
Fix for route of green room (getting stuck on platforms).
#45
orkaboy
closed
1 year ago
0
Appraisal Lifecycle Research & Implementation
#44
Eein
closed
1 year ago
0
Route wizard
#43
orkaboy
closed
1 year ago
0
Utility AI system
#42
Eein
closed
1 year ago
1
Utility AI
#41
Eein
closed
1 year ago
1
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