Most of the examples from chapter 11 onwards which use opengl3.3 dont work. The
reason is the glew library does not expose the func. pointers.
This also is the reason for segmentation faults for perspective program in
chapter 11
Resolution: use glewExperimental=GL_TRUE; before glewInit(); for glew v 1.5.5
I m not sure whether the current glew version has changed this but it works for
glew v 1.5.5.
The fbo examples from chapter 8 dont check for framebuffer completeness which
is strange. Chapter 9 hdr_msaa example does not work because the fbo si
attached to GL_TEXTURE_2D texture (in line 291 hdr_msaa.cpp) when it should use
GL_TEXTURE_2D_MULTISAMPLE as follows
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D_MULTISAMPLE, hdrTextures[0], 0);
More errors and their reolution are pointed out here
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=28488
5#Post284885
I have successfully build and run all the samples from the book svn release.
Original issue reported on code.google.com by mmmova...@gmail.com on 7 Jan 2011 at 11:49
Original issue reported on code.google.com by
mmmova...@gmail.com
on 7 Jan 2011 at 11:49