Closed Disa-Kizonda closed 7 months ago
Nothing changed I tried on iteration 100 and reduced to 10
Could you pull the latest commit and do a Release build? It should print some errors now
Hmm there should be more errors. Could you double check that you cleared the CMake folder and set the build type to Release. Or try downloading a prebuilt version here. Very likely it's a VRAM issue.
Same with prebuilt
I'm not sure why but std::cerr doesn't seem to be printing on your system. I'm running the exact same commands and getting the errors printed out. If you're comfortable with debugging, you can trying setting a break point on exit.
Same with @Disa-Kizonda . On win 10, run the program, came out a window and then shut down.
[0] NVIDIA GeForce GTX 1050
[1] Intel(R) UHD Graphics 620
Selected physical device (automatically): NVIDIA GeForce GTX 1050
Same with @Disa-Kizonda . On win 10, run the program, came out a window and then shut down.
[0] NVIDIA GeForce GTX 1050 [1] Intel(R) UHD Graphics 620 Selected physical device (automatically): NVIDIA GeForce GTX 1050
The errors should be now printing in stdout. Please try the latest build here.
Same with @Disa-Kizonda . On win 10, run the program, came out a window and then shut down.
[0] NVIDIA GeForce GTX 1050 [1] Intel(R) UHD Graphics 620 Selected physical device (automatically): NVIDIA GeForce GTX 1050
The errors should be now printing in stdout. Please try the latest build here.
Still the same, no other new prints.
Same with @Disa-Kizonda . On win 10, run the program, came out a window and then shut down.
[0] NVIDIA GeForce GTX 1050 [1] Intel(R) UHD Graphics 620 Selected physical device (automatically): NVIDIA GeForce GTX 1050
The errors should be now printing in stdout. Please try the latest build here.
Still the same, no other new prints.
Could you try the latest build with the -v option? Thanks
This looks like an old build. Could you try the latest one here? Also please paste the full log if you could. Thanks
full log from old build full.txt
full log from old build full.txt
Cool. Now at least the errors are printing. Could you try it with -v --validation now?
Hi, the latest commit gave out some print.
[15:33:47] [C] Failed to load shader: shaders/precomp_cov3d.comp.spv
Failed to load shader: shaders/precomp_cov3d.comp.spv
Then I downloaded the shaders
folder, but could not find the .spv
file there.
Hi, the latest commit gave out some print.
[15:33:47] [C] Failed to load shader: shaders/precomp_cov3d.comp.spv Failed to load shader: shaders/precomp_cov3d.comp.spv
Then I downloaded the
shaders
folder, but could not find the.spv
file there.
For now, you'd have to compile them manually or build it from source unfortunately. CMake should handle all of the shader compilation. I'll add bundled shaders to my TODO list.
It's working now thank you
Hi, the latest commit gave out some print.
[15:33:47] [C] Failed to load shader: shaders/precomp_cov3d.comp.spv Failed to load shader: shaders/precomp_cov3d.comp.spv
Then I downloaded the
shaders
folder, but could not find the.spv
file there.For now, you'd have to compile them manually or build it from source unfortunately. CMake should handle all of the shader compilation. I'll add bundled shaders to my TODO list.
I have build the program, and could see the result now! (Although run out of memory after several seconds) I will try this on other PC. Btw, does it means that if I want to run on one PC, I should build it one that PC again? Thanks.
Update: I use the compiled program by PC with Nvidia graphics, on a AMD PC (ROG ally), it also works. But my ROG ally also run out of memory after few seconds...
Update2: I tried it on PC with GTX 2080, very smooth!!
Hi, the latest commit gave out some print.
[15:33:47] [C] Failed to load shader: shaders/precomp_cov3d.comp.spv Failed to load shader: shaders/precomp_cov3d.comp.spv
Then I downloaded the
shaders
folder, but could not find the.spv
file there.For now, you'd have to compile them manually or build it from source unfortunately. CMake should handle all of the shader compilation. I'll add bundled shaders to my TODO list.
I have build the program, and could see the result now! (Although run out of memory after several seconds) I will try this on other PC. Btw, does it means that if I want to run on one PC, I should build it one that PC again? Thanks.
Update: I use the compiled program by PC with Nvidia graphics, on a AMD PC (ROG ally), it also works. But my ROG ally also run out of memory after few seconds...
Update2: I tried it on PC with GTX 2080, very smooth!!
You should be able to copy the build folder over
hi, I meet crash when runing, could any one help to solve it ?
https://github.com/shg8/VulkanSplatting/assets/53359732/09abba2a-4fd8-4c7a-8fca-5e96a8f18191