Describe the bug
crashing when loading a course on open
console outputs this:
Error compiling shader of type VertexShader, failed with error WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported
WARNING: 0:4: '#extension' : 'GL_ARB_shader_ballot' is not supported
WARNING: 0:6: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported
WARNING: 0:7: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported
WARNING: 0:9: '#extension' : 'GL_ARB_shader_viewport_layer_array' is not supported
WARNING: 0:10: '#extension' : 'GL_NV_viewport_array2' is not supported
Error compiling shader of type FragmentShader, failed with error WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported
WARNING: 0:4: '#extension' : 'GL_ARB_shader_ballot' is not supported
WARNING: 0:6: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported
WARNING: 0:7: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported
WARNING: 0:9: '#extension' : 'GL_NV_viewport_array2' is not supported
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Silk.NET.OpenGL.GL.DrawElements(Silk.NET.OpenGL.PrimitiveType, UInt32, Silk.NET.OpenGL.DrawElementsType, Void*)
at Fushigi.gl.Bfres.BfresRender+BfresMesh.Draw(Silk.NET.OpenGL.GL)
at Fushigi.gl.Bfres.BfresRender+BfresMesh.RenderGameShaders(Silk.NET.OpenGL.GL, Fushigi.gl.Bfres.BfresRender, BfresModel, System.Numerics.Matrix4x4, Fushigi.gl.Camera)
at Fushigi.gl.Bfres.BfresRender+BfresModel.Render(Silk.NET.OpenGL.GL, Fushigi.gl.Bfres.BfresRender, System.Numerics.Matrix4x4, Fushigi.gl.Camera)
at Fushigi.gl.Bfres.BfresRender.Render(Silk.NET.OpenGL.GL, System.Numerics.Matrix4x4, Fushigi.gl.Camera)
at Fushigi.gl.Bfres.VRSkybox.Render(Silk.NET.OpenGL.GL, Fushigi.gl.Camera)
at Fushigi.gl.Bfres.VRSkybox.RenderToTexture(Silk.NET.OpenGL.GL)
at Fushigi.gl.Bfres.AreaData.AreaResourceManager.ReloadPalette(Silk.NET.OpenGL.GL, Fushigi.env.EnvPalette)
at Fushigi.gl.Bfres.AreaData.AreaResourceManager..ctor(Silk.NET.OpenGL.GL, Fushigi.env.EnvPalette)
at Fushigi.ui.widgets.LevelViewport..ctor(Fushigi.course.CourseArea, Silk.NET.OpenGL.GL, Fushigi.ui.CourseAreaScene)
at Fushigi.ui.widgets.CourseScene+<>cDisplayClass18_2.b1(Silk.NET.OpenGL.GL)
at Fushigi.gl.GLTaskScheduler+<>cDisplayClass1_0`1[[System.Canon, System.Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].b0(Silk.NET.OpenGL.GL)
at Fushigi.gl.GLTaskScheduler.ExecutePending(Silk.NET.OpenGL.GL)
at Fushigi.ui.MainWindow.Render(Silk.NET.OpenGL.GL, Double, Fushigi.windowing.ImGuiController)
at Fushigi.windowing.WindowManager+<>cDisplayClass10_0.b__1(Double)
at Silk.NET.Windowing.Internals.ViewImplementationBase.DoRender()
at Fushigi.windowing.WindowManager.Run()
at Program.$(System.String[])
Describe the bug crashing when loading a course on open console outputs this:
Error compiling shader of type VertexShader, failed with error WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_ARB_shader_ballot' is not supported WARNING: 0:6: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported WARNING: 0:9: '#extension' : 'GL_ARB_shader_viewport_layer_array' is not supported WARNING: 0:10: '#extension' : 'GL_NV_viewport_array2' is not supported
Error compiling shader of type FragmentShader, failed with error WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_ARB_shader_ballot' is not supported WARNING: 0:6: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported WARNING: 0:9: '#extension' : 'GL_NV_viewport_array2' is not supported
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Silk.NET.OpenGL.GL.DrawElements(Silk.NET.OpenGL.PrimitiveType, UInt32, Silk.NET.OpenGL.DrawElementsType, Void*) at Fushigi.gl.Bfres.BfresRender+BfresMesh.Draw(Silk.NET.OpenGL.GL) at Fushigi.gl.Bfres.BfresRender+BfresMesh.RenderGameShaders(Silk.NET.OpenGL.GL, Fushigi.gl.Bfres.BfresRender, BfresModel, System.Numerics.Matrix4x4, Fushigi.gl.Camera) at Fushigi.gl.Bfres.BfresRender+BfresModel.Render(Silk.NET.OpenGL.GL, Fushigi.gl.Bfres.BfresRender, System.Numerics.Matrix4x4, Fushigi.gl.Camera) at Fushigi.gl.Bfres.BfresRender.Render(Silk.NET.OpenGL.GL, System.Numerics.Matrix4x4, Fushigi.gl.Camera) at Fushigi.gl.Bfres.VRSkybox.Render(Silk.NET.OpenGL.GL, Fushigi.gl.Camera) at Fushigi.gl.Bfres.VRSkybox.RenderToTexture(Silk.NET.OpenGL.GL) at Fushigi.gl.Bfres.AreaData.AreaResourceManager.ReloadPalette(Silk.NET.OpenGL.GL, Fushigi.env.EnvPalette) at Fushigi.gl.Bfres.AreaData.AreaResourceManager..ctor(Silk.NET.OpenGL.GL, Fushigi.env.EnvPalette) at Fushigi.ui.widgets.LevelViewport..ctor(Fushigi.course.CourseArea, Silk.NET.OpenGL.GL, Fushigi.ui.CourseAreaScene) at Fushigi.ui.widgets.CourseScene+<>cDisplayClass18_2.b1(Silk.NET.OpenGL.GL)
at Fushigi.gl.GLTaskScheduler+<>cDisplayClass1_0`1[[System. Canon, System.Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].b0(Silk.NET.OpenGL.GL)
at Fushigi.gl.GLTaskScheduler.ExecutePending(Silk.NET.OpenGL.GL)
at Fushigi.ui.MainWindow.Render(Silk.NET.OpenGL.GL, Double, Fushigi.windowing.ImGuiController)
at Fushigi.windowing.WindowManager+<>cDisplayClass10_0.b__1(Double)
at Silk.NET.Windowing.Internals.ViewImplementationBase.DoRender()
at Fushigi.windowing.WindowManager.Run()
at Program.$(System.String[])
To Reproduce Steps to reproduce the behavior:
Expected behavior open course
Operating System: windows 11