Running Metroid Prime Trilogy with the Vulkan renderer causes the emulation to stop pretty much instantaneously while OpenGL renderer plays the game fine.
I am using the Flatpak release, v1.06a. Both mesa and mesa-git Flatpak drivers produce this behavior. I also tried the dolphin-emu-primehack-git AUR package via Distrobox podman container, and this also produced the same behavior.
Running Metroid Prime Trilogy with the Vulkan renderer causes the emulation to stop pretty much instantaneously while OpenGL renderer plays the game fine.
I am using the Flatpak release, v1.06a. Both mesa and mesa-git Flatpak drivers produce this behavior. I also tried the
dolphin-emu-primehack-git
AUR package via Distrobox podman container, and this also produced the same behavior.Distro: Nobara Kernel: 5.19.4-201.fsync.fc36.x86_64 CPU: 5900x GPU: 6900 XT