shimmerjs / allthingsopen-2017

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10/24: Jeff Atwood on User Driven Product #6

Open shimmerjs opened 6 years ago

shimmerjs commented 6 years ago

jeff atwood

software is the dog that caught the bus. we went from 'internet only for nerds' to everyone on a smartphone all day constantly. but is software helping us make better decisions, be better humans?

on writing forum software: the problems are not 'how do i make a post', but 'why would anyone come here?', 'why is this person trolling me?'

no elements rules - reactive rule. something was a problem, so they made a rule.

backfire effect

backfire effect: people often rebel against rules to assert their autonomy, that they are "their own person". one example, diversity quotas.

case study: people forced to read diversity brochure end up being more biased than those who read it as a choice

case study: bicycle thiefs

case study: putting up a sign about cycle thiefs at bike paddocks reduced bike thefts by 60%

its not about consequence, its because they don't want to think of themselves as people who steal.

look for that sign opportunity in software, the ability for software to intercede and say "is this how you want to be?", a gentle remidner. the power of a gentle nudge.

examples:

case study: nextdoor

they were getting vague racism on their posts. to combat that, they enforce that you need to supply specific details, not just the skin color of the person.

case study: airbnb

lots of racism. not that airbnb is more racists than any other part of the internet, but the peer to peer connectivity allows for bias to flow in ways that traditional structures (e.g., hotels) do not.

discourse

great conversations need more listening than talking, but yet most forum software allows for post counts by user names?

are you here to carpet-bomb the place with talking points? are you really listening? or are you just waiting for your turn to speak. tell a story, tell your story.

case study: review

steam puts the # of time spent on a game next to the reviews of games, so that it gives more weight to the content, or less weight. this is a direct response to situations where commenters are not actually participating and are just blasting out their opinions.

reward positive behaviors you want

caveat: think about what behavior might arise if you gamify positive behavior and there are crazy people who will do anything to raise those numbers.

takeaways

  1. build aspirational guidelines, and refer to them (but don't force it)
  2. use just in time nudges
  3. make the right thing easy to do and the wrong thing awkward to do
  4. reward positive behaviors

additional reading

the (honest) truth about dishonesty