Much gratitude for pondering this idea! In software like 3ds Max, Maya, and Blender, the ability to use a second or third viewport while working is immensely beneficial. It provides an accurate representation of the model's form, aiding in precise proportioning while delving into details in the primary viewport. Your consideration of this feature is truly appreciated.
I'm aware that a second Plasticity session is possible, but I'd like to suggest the concept of simultaneous modeling within the same session. Thank you for considering this idea. Much love to Plasticity!
Dear Development Team,
Much gratitude for pondering this idea! In software like 3ds Max, Maya, and Blender, the ability to use a second or third viewport while working is immensely beneficial. It provides an accurate representation of the model's form, aiding in precise proportioning while delving into details in the primary viewport. Your consideration of this feature is truly appreciated.
I'm aware that a second Plasticity session is possible, but I'd like to suggest the concept of simultaneous modeling within the same session. Thank you for considering this idea. Much love to Plasticity!
Best regards, John