shinjiesk / plasticity-unofficial-document

https://plasticity-unofficial-document.vercel.app
MIT License
13 stars 6 forks source link

Feature Request: Preserve Smoothing Groups or Edge Geometry Normals in FBX and USD Exports vs. OBJ - Your Consideration is Greatly Appreciated!! #25

Closed keoni101001 closed 11 months ago

keoni101001 commented 11 months ago

Dear Development Team,

Thank you for considering new ideas! Currently, after exporting OBJ files from Plasticity and importing them into Unreal, shading errors occur. However, when first importing OBJs into applications like Houdini, 3ds Max, or Maya and then exported as FBX, the normals' smoothing is preserved, resulting in correct rendering in Unreal. I wanted to kindly request the consideration of additional export options, such as FBX, USD, or even ABC (Alembic), to bypass stepping through another app to get to UE5.

Best regards, John

keoni101001 commented 11 months ago

Found request already here, thanks: https://plasticity.canny.io/feature-requests/p/fbx-importexport