Engine version: latest 0.8.13
You can go to my code repository https://github.com/Alex3474247/OpenJKDF2, I do all my recent merges there.
(MotS) When I press F12 to take a screenshot, an exception occurs in ntdll.dll
Probably, the procedure that is written in std3d.c, isn't compatible with Windows.
When I press F12 while the player idle camera is rotating:
openjkdf2-64.exe!jkgm_write_png(const char pFname, int width, int height, unsigned char paFramebuffer) Line 971 C++
openjkdf2-64.exe!std3D_Screenshot(const char pFpath) Line 3474 C
openjkdf2-64.exe!jkGame_Screenshot(...) Line 311 C
openjkdf2-64.exe!jkControl_HandleHudKeys(sithThing player, float b) Line 136 C
openjkdf2-64.exe!sithControl_Tick(float deltaSecs, int deltaMs) Line 274 C
openjkdf2-64.exe!sithMain_Tick(...) Line 309 C
openjkdf2-64.exe!jkMain_GameplayTick(int a2) Line 697 C
openjkdf2-64.exe!jkMain_GuiAdvance(...) Line 320 C
openjkdf2-64.exe!Window_Main_Loop(...) Line 1223 C
openjkdf2-64.exe!Window_Main_Linux(int argc, char argv) Line 1336 C
openjkdf2-64.exe!SDL_main(int argc, char argv) Line 313 C
openjkdf2-64.exe!main_getcmdline() Line 82 C
[External Code]
Engine version: latest 0.8.13 You can go to my code repository https://github.com/Alex3474247/OpenJKDF2, I do all my recent merges there. (MotS) When I press F12 to take a screenshot, an exception occurs in ntdll.dll Probably, the procedure that is written in std3d.c, isn't compatible with Windows. When I press F12 while the player idle camera is rotating:
Debug Error!
Program: C:\Users\User\Documents\OpenJKDF2\build\Debug\openjkdf2-64.exe
abort() has been called
(Press Retry to debug the application) openjkdf2-64.exe has triggered a breakpoint.