Closed Alex3474247 closed 1 year ago
Is this the room with the gonk droid being tortured by lighting? It seems like it but I am not 100% sure.
Prior to OpenJKDF2, I think shiny had modded FOV and mipmap patches. For JK it worked flawlessly, but for MOTS for some reason when those FOV and/or mipmap patches were applied, there were two hard crashes (crashes that required completely unplugging the computer and back in again) found in the game. Both of them had to do with lightning generated by the environment.
One was on Level 9: New Republic Escort Ship where the bridge collapses and lighting is shooting every where, before Mara asked where an Astromech was.
The second is Level 8: Takara's Stronghold where the gonk droid is being tortured
https://youtu.be/NDRLLNBoPRQ?t=294
I haven't experienced said hard crashes at all myself but I'll test this out myself later and see what's up. Note I am not saying this is related to FOV or anything, just recalling that this area of the game was problematic with crashes.
Vortikai, yes.
Unable to reproduce using windows 11 64bit intel NVIDIA 2080ti w/ jkgfxmod enabled. I did discover another issue though while testing (#235).
What happens when you noclip 1 through the level?
Try the latest master, apparently I had an off-by-one with one of my refactors.
Thanks, Shiny, it seems that the issue is fixed.
Fixed as far as I can test, and I'm now already at the beginning of level 12 of MotS, the walkthrough with not working blasters is somewhat boring, no more bugs detected.
I have not made any changes to rdVector.c The playthrough is stopped at this point, I'm not moving on. If you open this door, on the picture, an exception occurs in rdVector.c, line 46 in rdVector_Copy3 (windows 10, 64 bit):
Exception thrown: read access violation. v2 was 0x27CD1F7B760. Exception thrown: read access violation. v2 was 0x1ED0D7D4430. Unhandled exception thrown: read access violation. v2 was 0x27CD1F7B760.