shinyquagsire23 / OpenJKDF2

A cross-platform reimplementation of JKDF2 in C
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[MotS] Environmental lightning has static direction and trajectories #235

Open Vortikai opened 1 year ago

Vortikai commented 1 year ago

In level 8 - Takara's Stronghold, the lightning in the droid torture device and the nearby water room with lightning surging through it are composed of an object that is a straight line with components that is in a helix formation.

This is also present in Level 9.

Level 8 - Takara's Stronghold, droid torture device 20230213233839_1 Level 8 - Takara's Stronghold, nearby room 20230213234139_1 20230213234143_1

Level 9 - New Republic Escort Ship 20230213234355_1

Also on level 9 is the lighting with the switch Mara has to use force pull on to open the hanger doors which leads to the X-wings flying away. There is some environmental lightning from the statue shooting to blow up the walls that lead to the opened tombs of Sith Noghri that exhibit the same behavior.

Vanilla has random directions and trajectories

https://youtu.be/NDRLLNBoPRQ?t=294

Vortikai commented 1 year ago

Additionally I should mention that sometimes lightning fails to visually appear (sound still is present along with environmental blue lighting of the lightning) when noclipping through the room if you intend to debug that way. This room also has a static pattern of when and where lightning appears that loops in a cycle. This part could be vanilla and the random directions/trajectories disguise it so much I haven't noticed.