shinyquagsire23 / OpenJKDF2

A cross-platform reimplementation of JKDF2 in C
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Request: Ability to disable headbob #330

Open talosgl opened 4 months ago

talosgl commented 4 months ago

Hey there, apologies if this is already possible and I've missed it. I'm looking for a way to completely disable the headbob or "waggle" in the game. I've seen a few places mention setting the parameters for jkSetWaggle() to 0 like in #311 and https://github.com/jdmclark/jkgfxmod/issues/71#issue-927518664, but I've not been able to reproduce the behavior of no headbob successfully myself. Hand-editing the instances of it in Resource/Res2.gob with NP++ crashes the game.

The headbob is very slight but still giving me motion-sickness, so a toggle would be an awesome feature add if possible. Or, if anyone has guidance on what I might be doing wrong to configure locally, thanks in advance.

Thank you!