shinyquagsire23 / OpenJKDF2

A cross-platform reimplementation of JKDF2 in C
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VR Support? #78

Open codeflorist opened 2 years ago

codeflorist commented 2 years ago

Seeing that you're also interested in VR, how probable is a VR implementation for JKDF2 somewhere down the road?

shinyquagsire23 commented 2 years ago

It's definitely on my radar, but the biggest issue is that it'll likely require rewriting a significant portion of the renderer. Basically the breakdown of things is,

But also, fixing up the renderer to a more modern MVP setup is necessary for stuff like improved lighting shaders, so it's ~also on my radar for that.

CansecoDev commented 1 year ago

Just want to mention that pushing Android compatibility would open up for an easier porting process for Oculus/Meta Quest 2, Pico 4, and any standalone VR Android devices the future might hold.

Probably relevant to @DrBeef in the future.