Part 2 of the rebalancing patch. Be sure to recreate your config files for this one! (if you have custom values enabled)
Changed
Carving Blade
Honestly... still too strong. Making it a max of 20x instead of 40x for the first stack.
Damage Cap: 4000% (+1000% per stack) BASE damage ⇒ 2000% (+1000% per stack) BASE damage
Paper Plane
This item has too many good competing items (mocha, hoof), which means that this item usually becomes scrap, unless you're playing Artificer. I want to change it to be more of a universal item without losing the airborne aspect.
Movement Speed: Removed
Damage Bonus: 0% damage ⇒ 15% (+15% per stack) damage while airborne
Edible Glue
This item is meant to be strong early and weak later, but the current scaling requires you to get stacks of this item before it feels worthwhile. Hoping this change will make it more interesting early game.
Slow Radius: 8m (+8m per stack) ⇒ 20m (+10m per stack)
Loaf of Bread
This item just kinda sucks. It's only really ever good if you're struggling during the boss fight, but usually that struggle can be avoided by scrapping this item for something better... So I'm changing it.
Healing On-Kill: Removed
On-Kill: 5% (+5% per stack) missing HP ⇒ +1 (+1 per stack) gold
Break Bread: After 100 kills, grants 25 gold (scaling with difficulty) and converts this item into scrap.
Fixed a bug where Spirit Stone stacked linearly in LookingGlass. It was not stacking linearly.
4000% (+1000% per stack) BASE damage⇒ 2000% (+1000% per stack) BASE damage0% damage⇒ 15% (+15% per stack) damage while airborne8m (+8m per stack)⇒ 20m (+10m per stack)5% (+5% per stack) missing HP⇒ +1 (+1 per stack) gold