I'd love to see some proper compatibility for Oculus added. I believe I discussed this with you guys over Discord about a year ago and I can't remember the conclusion, I think you guys said you were working on it and communicating with the Oculus developer.
As you may/may not know, this version of Loot Beams is fairly buggy with Oculus: flickering beams, flickering glow circle, and beams teleporting around when you pick up items. Issues are then worsened when you enable shaders.
As an alternative, if you use the Fabric version of Loot Beams with Sinytra Connector, there are no issues at all, even with shaders. For now, that's what I'm using. But I'd love to see the dedicated Forge version get updated to have these issues resolved.
I'd love to see some proper compatibility for Oculus added. I believe I discussed this with you guys over Discord about a year ago and I can't remember the conclusion, I think you guys said you were working on it and communicating with the Oculus developer.
As you may/may not know, this version of Loot Beams is fairly buggy with Oculus: flickering beams, flickering glow circle, and beams teleporting around when you pick up items. Issues are then worsened when you enable shaders.
As an alternative, if you use the Fabric version of Loot Beams with Sinytra Connector, there are no issues at all, even with shaders. For now, that's what I'm using. But I'd love to see the dedicated Forge version get updated to have these issues resolved.