A few keys in the game are exchanged on the auction house. Most notably 'Ethereum Prison Key' or 'Relic Coffer Key'. Currently Aux has no method of scanning these items so they are placed into the 'Post' frame. This leaves the default auction house as the only way to list them on the auction house. However almost all bag addons do not let you unstack prison keys in your keyring or transfer keys from your keyring into your bags, leading to frustration when trying to post key items on the auction house in smaller denominations.
With the base UI, you can drag keys from your keyring into your primary bags. Once the keys enter your bags, Aux is made aware of them and lists them on the 'Post' tab. However if you try to left click on the item in the Aux window, the items are immediately thrown into your key ring and vanish from the 'Post' tab. This is definitely not intended behavior and makes it impossible to sell keys using Aux.
Solution: Include Keyring in loops scanning the players bags. Possibly add the keys to the 'hidden items' by default. Enable selling of keys from the keyring itself OR implement a two step process (move the keys from the keyring to the bags --> auction the keys).
A few keys in the game are exchanged on the auction house. Most notably 'Ethereum Prison Key' or 'Relic Coffer Key'. Currently Aux has no method of scanning these items so they are placed into the 'Post' frame. This leaves the default auction house as the only way to list them on the auction house. However almost all bag addons do not let you unstack prison keys in your keyring or transfer keys from your keyring into your bags, leading to frustration when trying to post key items on the auction house in smaller denominations.
With the base UI, you can drag keys from your keyring into your primary bags. Once the keys enter your bags, Aux is made aware of them and lists them on the 'Post' tab. However if you try to left click on the item in the Aux window, the items are immediately thrown into your key ring and vanish from the 'Post' tab. This is definitely not intended behavior and makes it impossible to sell keys using Aux.
Solution: Include Keyring in loops scanning the players bags. Possibly add the keys to the 'hidden items' by default. Enable selling of keys from the keyring itself OR implement a two step process (move the keys from the keyring to the bags --> auction the keys).