Resolving #5 by converting AudioSource to CWPlayAudioScript.
There is no "SaveAsPrefabAsset" in Unity 2017 so after converting the GameObject I had to Drag 'n Drop it back to overwrite the old Prefab (which I used an AHK script to automate).
Changed files include all prefabs with AudioSource component in the root GameObject in:
Resolving #5 by converting AudioSource to CWPlayAudioScript.
There is no "SaveAsPrefabAsset" in Unity 2017 so after converting the GameObject I had to Drag 'n Drop it back to overwrite the old Prefab (which I used an AHK script to automate).
Changed files include all prefabs with AudioSource component in the root GameObject in: