shishkabob27 / CardWars

A port of the "Adventure Time: Card Wars" mobile game to PC.
121 stars 19 forks source link

Converting FX with AudioSource to use CWPlayAudioScript instead #12

Closed Saito197 closed 1 year ago

Saito197 commented 1 year ago

Resolving #5 by converting AudioSource to CWPlayAudioScript.

There is no "SaveAsPrefabAsset" in Unity 2017 so after converting the GameObject I had to Drag 'n Drop it back to overwrite the old Prefab (which I used an AHK script to automate).

Changed files include all prefabs with AudioSource component in the root GameObject in: