Closed dimoonchepe closed 1 year ago
I found the problem, a lot of effects are handled by spawning an instance of a prefab that contains an AudioSource with "Play on Awake" enabled, thus they are independent from SLOTAudioManager. You can see all SFXs played this way in /Assets/PrefabInstance/FX_*
@shishkabob27 would you mind if I work on this?
@Saito197 I don’t mind, thank you for finding the problem!
When turning on SFX in setings, there are still some sounds audible during the game. I've found the following cases: