Closed kuv2707 closed 1 week ago
Comment '@csoc-bot claim' to get this issue assigned or '@csoc-bot abandon' to get this issue unassigned.
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@vivekmaurya001 This issue has been successfully assigned to you! 🚀
@vivekmaurya001 What's the status?
I was not able to do much progress in this ,I m unassigning it
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@Abhishek-Punhani This issue has been successfully assigned to you! 🚀
@Abhishek-Punhani Make sure you completely understand the whole "event system" and how we use long polling before working on this You can utilize the discussions forum to ask queries (or whatsapp :| )
Description
Following the server-side handling of game events, there should be a module in the frontend which applies the events on the client-side game state.
This would help reduce the amout of data transferred to the client to update the state.
GameEvent
and changes the game state as per the event. The function can reside in a new moduleclientDispatch.ts
.useDispatch
hook, so it should be made compatible to that.Notes