Open joeraz opened 2 weeks ago
But logic like this would need extensive testing. Anyone want to help out?
How exactly ? On the current v3.0, or the next v3.1 ? Or go back a few versions to find out if this bug was introduced lately ?
It would be testing with the latest dev code for 3.2 (released 3.1 last week), once the new logic is in place.
Since the current stuck check logic has some issues, I think we'll need some new, better logic.
Note that the stuck check logic is also used by the demo. The logic needs to avoid creating a situation where the demo's actions will lead to an infinite loop that never triggers the stuck check or wins the game.
I believe it should be based on this general algorithm:
But logic like this would need extensive testing. Anyone want to help out?