Closed borzaka closed 1 month ago
Hey!
Thanks for pointing it out and apologies for missing it, silly of me. I'll fix this in the next update, I should probably read its value from the live.cfg rather than hardcoding it like this.
Thanks!
Hey!
This is now fixed with the 0.7.11 release.
We now read the mp_overtime_enable
and mp_match_can_clinch
from live.cfg
Thanks!
Thank you!
One question:
What happens when I have multiple mp_overtime_enable
setting in my live.cfg
?
I like to keep the original live.cfg
untouched, and put my custom variables at the bottom.
live.cfg
...
mp_overtime_enable 1
...
// My custom variables
mp_overtime_enable 0
During group stage matches, it's very common that matches can end up tie, and won't go to overtime. But the plugin enables overtime, no matter what. Disable it in the
live.cfg
won't help, because this code is executed after thelive.cfg
:https://github.com/shobhit-pathak/MatchZy/blob/6042de1d1f425a4620c1283d9ec9283ab3e6cf05/Utility.cs#L255
Possible solutions:
.cfg
file to execute after the above code