Open FlowingSPDG opened 3 days ago
casual 10 seconds MM/Pugs 7 seconds Official tournament/scrim 5 seconds. but recently i saw faceit is also using 7 seconds for some reason before it was 5 seconds for all official matches.
Interesting... since there's no "official" competitive config so I guess MatchZy can use 7as well?
https://x.com/rusty_csgo/status/1500606384290865156?s=46 https://x.com/elige/status/1397055731032068098?s=46
Based on these tweets, it looks like Faceit has been using 7 seconds for a long time. However, it should be 5 seconds for official matches. Also, it depends on the Tournament Organisers, and you can change the value in live.cfg."
Thanks for sharing their tweets man! You're right... I'm worrying about that live.cfg will be updated when I update MatchZy since it overwrites live.cfg too.
I'll open PR for adding "exec live_override.cfg" at end of the live.cfg file just like gamemode_competitive so TOs can customize variables.
+1 vote for mp_round_restart_delay 5
for live.cfg
.
Hi again,
I was running small tournament this Saturday and players reported
mp_round_restart_delay
is shorter than competitive. In CS:GO, I remember ESL was using it shorter(like 3seconds?) but I do not know about competitive settings in CS2.At least I can tell wingman is using different delay than competitive: https://github.com/shobhit-pathak/MatchZy/blob/9cee426c2065566b3425843edce25ec24f2231e0/Utility.cs#L1143-L1149