Open crashzk opened 1 year ago
Apologies but I didn't get this one 😅
We will need the knife.cfg
, live.cfg
and other cfgs anyways, right?
I'll try going through the plugins which you've shared so that I get more clarity, thanks for highlighting this tho!
Apologies but I didn't get this one 😅 We will need the
knife.cfg
,live.cfg
and other cfgs anyways, right?
Yes, we still need them, even the others I mentioned.
However, we can use the gamemode_competitive_server.cfg
configuration file as the default, in this case it would need to be created when the plugin runs for the first time on the server.
Then we use its config by default, and in the files knife.cfg
, live.cfg
for example, we only use it when we "activate" them, let's say.
I don't know if I could explain it better... lol In any case, the links I mentioned can help, I believe. In any case, I'm here if you need me.
It would be interesting to have MatchZy create the
gamemode_competitive_server.cfg
file and use it as a basis for general server configuration.In theory it would copy the
gamemode_competitive.cfg
settings from CS2 itself, the question of creating agamemode_competitive_server.cfg
file would be because this way we can better configure the server with our settings and in future CS2 updates the file is not replaced.So in the
knife.cfg
,live.cfg
,prac.cfg
,warmup.cfg
files we can only place the configurations that the plugin will execute when running these configurations.I don't know if you understand more or less, but it would be something similar to the configuration system that WarMod [BFG] uses.
https://bitbucket.org/warmod/warmod.bitbucket.org/src/master/ https://forums.alliedmods.net/showthread.php?t=225474 https://warmod.bitbucket.io/scripting/include/warmod_configs.inc