We need to get a solid story down. This is needed for the more important part of basing your future levels off of these story elements. My biggest complaint is that all of the current levels look like they’re just thrown together, no sense of where I came from and where I’m going which makes it so I’m less attached to the game as a whole due it's messiness. Therefore, if we have a solid story down, then we can create levels with purpose rather than making levels for the sake of it (as other points like difficulty/progression weren't there as well).
We need to get a solid story down. This is needed for the more important part of basing your future levels off of these story elements. My biggest complaint is that all of the current levels look like they’re just thrown together, no sense of where I came from and where I’m going which makes it so I’m less attached to the game as a whole due it's messiness. Therefore, if we have a solid story down, then we can create levels with purpose rather than making levels for the sake of it (as other points like difficulty/progression weren't there as well).