These platforms should be able to move horizontally, vertically, or both at the same time
This requires the creation of a new file or augmenting the level files to have this compatibility (I think we agreed on changing the existing level files)
KOGElements should be changed to have an update method to change it's x and y in a pattern (looping at a certain x or y) and time (loop every n seconds)
This update should be called before/after collision is called in LevelScene