shoftee / JavaStory

Solving the big issue.
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Player groups need better abstraction. #6

Closed shoftee closed 12 years ago

shoftee commented 12 years ago

There are obvious similarities between the handling of guild, party, buddy (etc) operations. For example:

Most of the packet logic for this is in the ChannelCharacter class. That is a bad place. It should be in specific classes, if possible classes which share a common interface.

shoftee commented 12 years ago

Decomposed into #7 and #8