Open frozenLake opened 4 years ago
Unfortunately, I don't think so. CGFX on the DMG/GBC takes a lot of effort as is (and I'm not exactly motivated to work on it these days) and it's going to be pretty difficult doing GBA and NDS. None of the challenges is technically insurmountable, however, it's a great deal of work that I would like to focus elsewhere.
I do plan to seriously look into texture replacement on the NDS. Working with textures is far simpler and easier than dealing with tiles or bitmaps, so getting 1:1 replacements is trivial enough, and I don't anticipate too much trouble whenever GBE+ gets around to rendering larger-than-native resolutions. That's pretty far down the line though.
Well, thankfully, Pokemon Black and White do happen to use textures for the overworld at least, and I assume it extends to battle, too. That means that when support is added, it shouldn't be a big issue.
Please keep working on the gbc cgfx Shonumi... You're already so far... I believe you can do it!
Just +1 interest on GBA CGFX! I'm interested in the ai upscaling that other emulators are seeing these days, and GBE+ seems like the best chance we have at things like a Golden Sun retexture project. It sounds like GBA CGFX would be pretty hard though, so I'm trying to figure how much I should hold off on those dreams vs jumping in and seeing if I can help with the work.
Are there plans to allow for replacing graphics for DS Games? An example off the top of my head would be Pokemon Black and White, due to the existence of the highres project for its sprites.