shonumi / gbe-plus

DMG/GBC/GBA emulator and experimental NDS emulator.
GNU General Public License v2.0
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Regarding CGFX and DS emulation... #109

Open frozenLake opened 4 years ago

frozenLake commented 4 years ago

Are there plans to allow for replacing graphics for DS Games? An example off the top of my head would be Pokemon Black and White, due to the existence of the highres project for its sprites.

shonumi commented 4 years ago

Unfortunately, I don't think so. CGFX on the DMG/GBC takes a lot of effort as is (and I'm not exactly motivated to work on it these days) and it's going to be pretty difficult doing GBA and NDS. None of the challenges is technically insurmountable, however, it's a great deal of work that I would like to focus elsewhere.

I do plan to seriously look into texture replacement on the NDS. Working with textures is far simpler and easier than dealing with tiles or bitmaps, so getting 1:1 replacements is trivial enough, and I don't anticipate too much trouble whenever GBE+ gets around to rendering larger-than-native resolutions. That's pretty far down the line though.

frozenLake commented 4 years ago

Well, thankfully, Pokemon Black and White do happen to use textures for the overworld at least, and I assume it extends to battle, too. That means that when support is added, it shouldn't be a big issue.

JappaWakka commented 4 years ago

Please keep working on the gbc cgfx Shonumi... You're already so far... I believe you can do it!

BlinksTale commented 3 years ago

Just +1 interest on GBA CGFX! I'm interested in the ai upscaling that other emulators are seeing these days, and GBE+ seems like the best chance we have at things like a Golden Sun retexture project. It sounds like GBA CGFX would be pretty hard though, so I'm trying to figure how much I should hold off on those dreams vs jumping in and seeing if I can help with the work.