Open eadmaster opened 2 years ago
Unfortunately, I have no plans to make a Libretro port in the foreseeable future. I'm perfectly fine with others making their own ports though, and I'm more than open to answering questions/providing insight if someone decides to take on that task.
It shouldn't be too hard. GBE+ already exposes stuff like gamepad input and graphics externally via its cores so it can work with GUIs, so the only major porting part would be exposing sound samples, as far as I understand things. GBE+ doesn't even require OpenGL now, which for years was another major issue with a Libretro port.
This will allow using the emulator on many platforms and also provide a framework for gfx filters, covering #18 and #22.