Closed frozenLake closed 6 years ago
Note that when I say tile locations aren't being replaced, I obviously don't mean the positions on screen. Instead, I am referring to the positions of the BG tiles in memory that are affecting things.
Save states and CGFX are 100% not supported at the moment. Give me a while; it shouldn't be too hard.
Mind seeing if the latest dev build fixes it?
https://mega.nz/#!yg9DwYzT!wP6p60VctZnTTSD-RBJKLgURu9Dn4qo4rQzeDxxJg7o
Sorry I took so long: it works.
Don't worry about the delay. Once again, thanks for testing!
To explain better, I am loading a savestate from earlier in the game from after I enter castle Dedede, resulting in the Dedede tiles being used in Bubbly Clouds. (I have pretty much all the mt dedede tiles loaded into cgfx in order to help figure out what to do) This happens from any point where you load a savestate, and requires reloading tiles (by going through a door) in order to have things display correctly.