Open frozenLake opened 6 years ago
I'm unable to reproduce this is any way. You've tried running this game fresh? Like downloading the last dev build from May 5th and running that all within a seperate folder?
Oddly enough, that seems to have fixed it. Thanks. (also you should probably pull megaman out of there)
(also you should probably pull megaman out of there)
Oops! I'll throw up another dev build soon anyway. I fixed #73 a while ago, but I've been busy. I'll let you test the build in a bit. I'll have some free time over the upcoming weekend.
I do know that using the most recent dev-build causes GBE+ to crash when attempting to load cgfx when in SGB mode.
Most recent dev builds on mega.nz should fix the SGB core crashes when trying to load CGFX.
Not sure what causes this issue. I did make sure to disable CGFX, so I can confirm it isn't that. Considering how it spreads to printing, it might be a memory issue. After all, the strip of tiles that is glitchy is in the same spot, even when printing (and if printing something that is long, its in the same place, just rotated)