First of all, I don't truly expect a solution for this. It is something that cannot be completely predicted, due to the nature of how certain scanline effects work, such as wavyness, that exist in a non-linear fashion. However, if we could get, at the very least, some form of interpolation, it could result in allowing such a fix to be possible.
However, there is an effect involving scanlines that might be more difficult to handle, as it stretches the graphics vertically, instead of just horizontally. I have provided a screenshot of this example, from the game "Kaeru no Tame ni Kane wa Naru", or, in english (considering I used a translation patch), "For the Frog the Bell Tolls"
Again, any "fix" for this is a bit of a long shot, considering the way that scanline effects work never had an increase in resolution in mind.
First of all, I don't truly expect a solution for this. It is something that cannot be completely predicted, due to the nature of how certain scanline effects work, such as wavyness, that exist in a non-linear fashion. However, if we could get, at the very least, some form of interpolation, it could result in allowing such a fix to be possible.
However, there is an effect involving scanlines that might be more difficult to handle, as it stretches the graphics vertically, instead of just horizontally. I have provided a screenshot of this example, from the game "Kaeru no Tame ni Kane wa Naru", or, in english (considering I used a translation patch), "For the Frog the Bell Tolls"
Again, any "fix" for this is a bit of a long shot, considering the way that scanline effects work never had an increase in resolution in mind.