Open frozenLake opened 5 years ago
GBE+ does not support CGFX for SGB games, and unfortunately I have no intention of adding it either. The way graphics works for the SGB coloring system is different enough from the DMG and GBC that I can't just copy+paste the existing hashing methods, so it's not a quick fix. It's not exactly a super hard fix either, just something I never had plans of supporting. The DMG, GBC, and GBA are as far as I want to dabble with CGFX. Anything more (NDS included) is beyond the scope of my interest for GBE+.
Ah. Oh well.
When in Super Gameboy mode, you are incapable of enabling CGFX Mode.
The main reason why I was looking at this, was because of how since Kirby Dreamland 2 ends up reusing flat colors in the same ram addresses for every level, I was trying to find a work around that would allow for me to not have the sky, leaves, ice, ect, to all be the same color.
I believe you actually disabled it since it had caused crashing before, but this is still something that I would like to be fixed.