shonumi / gbe-plus

DMG/GBC/GBA emulator and experimental NDS emulator.
GNU General Public License v2.0
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CGFX inaccessable in Super Gameboy Mode #91

Open frozenLake opened 5 years ago

frozenLake commented 5 years ago

When in Super Gameboy mode, you are incapable of enabling CGFX Mode.

The main reason why I was looking at this, was because of how since Kirby Dreamland 2 ends up reusing flat colors in the same ram addresses for every level, I was trying to find a work around that would allow for me to not have the sky, leaves, ice, ect, to all be the same color.

I believe you actually disabled it since it had caused crashing before, but this is still something that I would like to be fixed.

shonumi commented 5 years ago

GBE+ does not support CGFX for SGB games, and unfortunately I have no intention of adding it either. The way graphics works for the SGB coloring system is different enough from the DMG and GBC that I can't just copy+paste the existing hashing methods, so it's not a quick fix. It's not exactly a super hard fix either, just something I never had plans of supporting. The DMG, GBC, and GBA are as far as I want to dabble with CGFX. Anything more (NDS included) is beyond the scope of my interest for GBE+.

frozenLake commented 5 years ago

Ah. Oh well.