Closed sheo9000 closed 1 year ago
Could you try to reproduce it on a clean server?
Also, when did this start happening?
@shqke Yes, the problem reproduces on a clean server
Also, when did this start happening?
I'm trying it the first time
Error hints on a sourcemod extension not loading up properly.
Can you post output of sm exts list
?
Error hints on a sourcemod extension not loading up properly.
Can you post output of
sm exts list
?
Yeah, you were right
[03] <FAILED> file "sourcetvsupport.ext.2.l4d2.so": /lib/i386-linux-gnu/libc.so.6: version 'GLIBC_2.34' not found (required by /home/ubuntu/l4d2server_temp/left4dead2/addons/sourcemod/extensions/sourcetvsupport.ext.2.l4d2.so)
My home server is on Ubuntu 22, the servers I had issues on have Ubuntu 20 and Ubuntu 18.
Do I need to update OS on the servers, or can you recompile using different OS? I should I compile it myself?
Minimal version for GitHub is ubuntu-20.04, but compiled with latest ubuntu-latest (22.04).
It would be great to compile with the lower versions dependencies
Keeping your server environment updated would be the most secure option.
However, try this https://github.com/shqke/sourcetvsupport/actions/runs/4928668105.
@shqke Thanks, it now works for both Ubuntu 18 and 20
Hello! I have an issue. Whenever I try to replay the STV demo, the game shows this:
Map does not match the version on the server (string table differs)
I was testing on a dedicated server on remote machine, but I also have a second server, installed on my home PC, and its demos work fine. The files between those two servers are fully synchronized with
rsync
. Whole server folder is synced, so the files are 100% equal (except launch parameters, but I didnt add anything related to STV into both of them).This is how I test: 1) Join server, set cvars:
tv_enable 1; tv_name "Spec Bot"; tv_maxclients 1; tv_delay 0; tv_snapshotrate 30
2) Then I load Confogl Zonemod:sm_forcematch zonemod
3) After map's reloaded, I start the recording:tv_record <filename>
4) Wait ~30-60 seconds, thentv_stoprecord
5) Copy the recorded .dem file to game client, try to play it withplaydemo <filename>
6) Map version error appears I do same steps on both serversThe other thing that I noticed, is that my home server writes changes to the .dem file only once per ~3 minutes during recording, while the dedicated server constantly writes changes to disk. This might be related Please help.
UPD: Also those broken demos have huge size: like 700-1200Mb after a single played versus map