The problem:
EUROPA doesn't have good heuristic to guide search. Thus, it can easily be
misled and fail to solve even very simple problems in many domains (e.g.,
Blocksworlds)
The solution:
Add heuristics to guide EUROPA to select the rigth node to expand next.
Note:
We will likely do this after the BFS search algorithm (issue #152) is done. The
BFS algorithm gives more flexibility than DFS to experience heuristics.
Original issue reported on code.google.com by minh...@gmail.com on 12 Jun 2012 at 5:35
Original issue reported on code.google.com by
minh...@gmail.com
on 12 Jun 2012 at 5:35